Seems I forgot to remove the following from my code:
try { Thread.sleep(200); } catch (InterruptedException e) { }
This also nicely explains the five fps I was getting. :-)
Aaaaaaanyhoo, framerates are obviously up. Seem to be ranging from 150 to somewhat over 200 depending on the part of the scene you're viewing. Quite pleased with that. This gives me a good base to work further from. On the todo-list: lightmaps, patches (the Bezier kind), and fixing the geometry and UV coordinates (Quake 3 BSPs use a different coordinate system from OpenGL).
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