November 17, 2009

Another copy-paste victim

Seems I forgot to remove the following from my code:

try {
} catch (InterruptedException e) {

This also nicely explains the five fps I was getting. :-)

Aaaaaaanyhoo, framerates are obviously up. Seem to be ranging from 150 to somewhat over 200 depending on the part of the scene you're viewing. Quite pleased with that. This gives me a good base to work further from. On the todo-list: lightmaps, patches (the Bezier kind), and fixing the geometry and UV coordinates (Quake 3 BSPs use a different coordinate system from OpenGL).

No comments: